//==============================================================================
// Scoutsman_Anim.txt
//==============================================================================

//==============================================================================
define Head
{
   SetSelector
   {
      set hotspot
      {
         version
         {
          Visual Cavalry G Prodromos Head Iron
                                    }
                        }
           }
}

//==============================================================================
define Javelin
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
			Visual attachments a spear standard
         }
      }
   }
}

//==============================================================================
define GreekSword
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
			Visual attachments a spear standard
         }
      }
   }
}

//==============================================================================
define blood
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
			Visualparticle sfx a blood spurt
         }
      }
   }
}
         
//==============================================================================
anim Bored
{
	SetSelector
	{
			set hotspot
			{
				version
				{
					Visual Infantry G Hoplite_BoredA
				ReplaceTexture Infantry G Hoplite Standard/infantry c scoutsman standard
					connect RightHand Javelin hotspot
					connect LeftForearm Shield hotspot
					Connect TopOfHead Head hotspot
				}
			}
		}
	}
}

//==============================================================================
anim Idle
{
	SetSelector
	{
			set hotspot
			{
				version
				{
					Visual Infantry G Hoplite_IdleA
				ReplaceTexture Infantry G Hoplite Standard/infantry c scoutsman standard
					connect RightHand Javelin hotspot
					connect LeftForearm Shield hotspot
					Connect TopOfHead Head hotspot
				}
			}
		}
	}
}

//==============================================================================
anim Walk
{
	SetSelector
	{
			set hotspot
			{
				version
				{
					Visual Infantry G Hoplite_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.00 true   
               tag FootstepRight 0.50 true   
//-- end auto generated section
				ReplaceTexture Infantry G Hoplite Standard/infantry c scoutsman standard
					connect RightHand Javelin hotspot
					connect LeftForearm Shield hotspot
					Connect TopOfHead Head hotspot
				}
			}
		}
	}
}

//==============================================================================
anim Attack
{
	SetSelector
	{
			set hotspot
			{
				version
				{
					Visual Infantry G Hoplite_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.53 true   
               tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Infantry G Hoplite Standard/infantry c scoutsman standard
					connect RightHand GreekSword hotspot
					connect LeftForearm Shield hotspot
					Connect TopOfHead Head hotspot
				}
				version
				{
					Visual Infantry G Hoplite_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.47 true   
               tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Infantry G Hoplite Standard/infantry c scoutsman standard
					connect RightHand GreekSword hotspot
					connect LeftForearm Shield hotspot
					Connect TopOfHead Head hotspot
				}
			}
		}
	}
}


//==============================================================================
anim Death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Infantry G Hoplite_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.11 false MaleDeath checkVisible 
//-- end auto generated section
				ReplaceTexture Infantry G Hoplite Standard/infantry c scoutsman standard
				connect RightHand Javelin hotspot
				connect LeftForearm Shield hotspot
				Connect TopOfHead Head hotspot
                                Connect TopOfHead Blood hotspot
         }
      }
  }
}


//==============================================================================
anim Flail
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			Visual Infantry G Hoplite_FlailA
				ReplaceTexture Infantry G Hoplite Standard/infantry c scoutsman standard
				connect RightHand Javelin hotspot
				connect LeftForearm Shield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

